According to a federal report funded by the Robert Wood Johnson Foundation, one-third of American children are either obese or at risk of becoming obese. Many people blame television and video games for the increase in childhood obesity, claiming that kids today just don't get enough exercise. Nintendo's Shigeru Miyamoto found a way to get kids exercising while enjoying one of their favorite activities -- playing video games. In 2006, Nintendo revealed an exercise game known as Wii Health Pack, which has since been renamed Wii Fit. Wii Fit includes more than 40 different activities that are designed to keep players active and healthy while entertaining them at the same time. The activities focus on four different aspects of exercising: aerobics, muscle conditioning, yoga and balance.
![]() Patrick Lin/AFP/Getty Images Two men in Taiwan test out the Wii in March 2007. |
Wii Fit combines traditional exercises such as press-ups (push-ups), yoga, stretching and step aerobics with exercises designed to entertain, such as hula hooping, ski jumping and heading soccer balls. For now, the Wii Balance Board works only with Wii Fit, but software developers are excited by the opportunities presented by this new gaming technology. Gamers are hoping that skateboarding and snowboarding games, along with potentially many others, will utilize the Balance Board to create more of a virtual reality gaming experience.
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