The Rock Band video game developed by Harmonix Music Systems made its first appearance during the 2007 holiday season. If Harmonix rings familiar to you, it should. These were the developers of Guitar Hero, Guitar Hero II and Guitar Hero Encore: Rocks the 80s. As enthusiasts may tearfully recall, Harmonix and publisher RedOctane broke up and went their separate ways post-GH II. Gaming giant Activision snapped up RedOctane in 2006, followed by MTV's acquisition of Harmonix for a handsome sum of $175 million. What resulted was a very literal battle of the bands.
Guitar Hero cornered the market on music games and incited what many considered to be a revolution in the industry. But when splitting with RedOctane, Harmonix left with some aces in its back pocket -- patents for the underlying technology that the series is based on. Cha-ching!
Harmonix Music Systems founders Eran Egozy and Alex Rigopulos are today's Big Boi and André 3000 of the video game world. Together, they have a Midas touch it seems, in spite of the split from Guitar Hero producer RedOctane. Egozy and Rigopulos' roots are firmly grounded in rhythm action games, starting out as fellow students at MIT before building titles including Karaoke Revolution, Frequency and Amplitude.
Although now owned by Activision, the Guitar Hero franchise surpassed $1 billion in North American sales in January of 2008, setting an industry record [source: Berardini]. Rock Band has held its own as well since its November 2007 release, reaching more than $1 billion in sales by 2009. Parent company Viacom's first quarter financial report for 2008 also cited Rock Band as a main driver in the company's 33 percent revenue boost [source: Associated Press].
What are people buying besides the $140 retail game? The game's Web site hawks merchandise to soup up and protect your instruments, including drum bags, guitar/bass faceplates, mic stands, straps, stools and drum silencers (so your neighbors won't call the cops). For the high-end rockers who want to take it to the next level, there are $200 cuff links, $2,400 jackets, piles of T-shirts and actual playable instruments for sale. But before you go on a spending spree, remember you can't pay for your gear with that cool cyber cash you earn in the game.
Then there's the downloadable content, or DLC. The video game has cut deals with musicians to place these songs and albums online. Harmonix adds new songs each week to its in-game store and the Xbox and PlayStation 3 marketplaces. By allowing players to continually download and learn new songs, Harmonix is extending the life of the game. Rock Banders have definitely taken that cue, buying 10 million songs as of May 2008 [source: Sliwinski]. Harmonix has also released expansion discs containing dozens of tracks in genres ranging from blistering heavy metal to twangy country music.
Artists are chomping at the bit to get in the Rock Band mix as well. As with Guitar Hero, the game has opened up a new forum for musicians to gain cred and coin. Motley Crue got wise to the idea and released a single exclusively on Rock Band. Not a bad move considering that sales on the video game exceeded those on iTunes and Amazon.com by almost four times [source: Kohler]. Individual songs range from 99 cents to $2.99 [source: Snider]. Full albums from Metallica, The Pixies, The Cars, Judas Priest and more are also going for upwards of $15 a pop.
Independent bands can get in on the action too. In January 2010, the Rock Band Network went into open beta. Rock Band Network is a collection of professional tools allowing artists to convert songs into Rock Band tracks. While the technical process may be challenging for some, people with programming experience may find it easy to submit songs to Rock Band. Players will be able to purchase these songs with a portion of the fee going to the band.
Rock Band competes with games like Band Hero and Guitar Hero World Tour. But Harmonix has a reputation for innovation in music-based games. Perhaps the Rock Band Network will give Rock Band the edge it needs to dominate living rooms disguised as rock arenas.
To stay tuned with Rock Band and other hot titles, check out the links below.
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- Associated Press. "Viacom reports 33 percent profit rise." MSNBC. May 2, 2008. (June 24, 2008) http://www.msnbc.msn.com/id/24424464/
- Beradini, César A. "Rock Band Surpasses $1 Billion in Sales." Team Xbox. Mar. 26, 2009. (Jan. 14, 2010) http://news.teamxbox.com/xbox/19228/Rock-Band-Surpasses-1-Billion-Dollars-in-Sales/
- Bruno, Anthony. "Rock act ringing up sales via Rock Band." Reuters. May 25, 2008. (June 19, 2008) http://www.reuters.com/article/entertainmentNews/idUSN2329170920080525?feedType=RSS&feedName=entertainmentNews&sp=true
- GameDaily. "Newly revealed screenshots show off venues in Berlin, Rome and Stockholm." Oct. 12, 2007. (June 19, 2008)http://www.gamedaily.com/games/rock-band/playstation-3/game-features/new-rock-band-venues-revealed/5955/66989/
- Goldstein, Hilary; Blevins, Tal; Brudvig, Erik; Clayman, David. "Rock Band Review." IGN. Nov. 16, 2007. (June 19, 2008)http://xbox360.ign.com/articles/836/836118p1.html
- Harmonix. "Rock Band Guide for Roadies." (June 19, 2008)http://www.rockband.com/game_support
- Harmonix. "Rock Band Network." http://www.rockband.com/rock-band-network
- Herold, Charles. "Getting a Taste of the Life of a Rock Star, Talent Not Required." The New York Times. Dec. 6, 2007.http://www.nytimes.com/2007/12/06/technology/personaltech/06games.html?_r=1&n=Top/Reference/Times%20Topics/Subjects/M/Music&oref=slogin
- Kay, Rob. "Harmonix's Rock Band." Game Developer. May 2008.
- Kohler, Chris. "Full-On Rock Band Makes Jamming Follow-Up to Guitar Hero." Wired Magazine. Sept. 14, 2007. (June 19, 2008)http://www.wired.com/gaming/gamingreviews/magazine/15-10/mf_harmonix
- Kohler, Chris. "Rock Band Feature: Harmonix's Top Tips for Drummers." Jan. 10, 2008. (June 19, 2008) http://blog.wired.com/games/2008/01/rock-band-featu.html
- McHale, Mike and Egozy, Eran B. "System and Method For Synchronizing a Live Musical Performance With a Reference Performance." United States 7,164,076. Jan. 16, 2007. (June 19, 2008) http://www.google.com/patents?id=mrV-AAAAEBAJ&printsec=abstract&zoom=4&dq=System+and+Method+For+Synchronizing+a+Live+Musical+Performance+With+a+Reference+Performance
- Miller, Greg. "Rock Band Review." IGN. Dec. 17, 2007. (June 19, 2008)http://ps2.ign.com/articles/842/842398p1.html
- Miller, Ross. "Study: Guitar Hero III has more groupies than Rock Band." Joystiq. Oct. 25, 2007. (June 19, 2008) http://www.joystiq.com/2007/10/25/study-guitar-hero-iii-has-more-groupies-than-rock-band/
- Miller, Ross. "Tabulator: Guitar Hero/Rock Band guitar compatibility." Joystiq. March 24, 2008. (June 19, 2008) http://www.joystiq.com/2008/03/24/tabulator-guitar-hero-rock-band-guitar-compatibility/
- Naughton, Ken. "Rock-And-Roll Fantasy; Harmonix, creator of Rock Band and Guitar Hero, is changing video games." Newsweek. May 5, 2008. (June 19, 2008) http://www.newsweek.com/id/134023
- Schmidt, Daniel; LoPiccolo, Gregory B.; Egozy, Eric. "Game Controller Simulating a Musical Instrument." US Patent Application 11/683,136. March 7, 2007. (March 24, 2008) http://www.google.com/patents?id=lfWgAAAAEBAJ&dq=game+controller+simulating+a+musical+instrument
- Silverman, Ben. "Rock Band 101." Yahoo Games. (June 19, 2008)http://videogames.yahoo.com/events/rock-band/rock-band-101-set-up/1170179
- Sliwinski, Alexander. "Rock Band ships 3 million 'bundled' units, 10 million songs downloaded." Joystiq. May 2, 2008. (June 19, 2008)http://www.joystiq.com/2008/05/02/rock-band-ships-3-million-bundled-units-10-million-songs-down/
- Snider, Mike. "Rock Band Pumps Up Music Sales." USA Today. Jan. 18, 2008. (June 19, 2008) http://www.usatoday.com/tech/gaming/2008-01-18-rockband-music-sales_N.htm
- Yoshitomi, Kensuke; Kubo, Kazuya; Omori, Takahiro. "Music Playing Game Apparatus, Performance Guiding Image Display Method, and Readable Storage Medium Storing Performance Guiding Image Forming Program." United States 6,390,923. May 21, 2002. (June 19, 2008) http://www.google.com/patents?id=wywKAAAAEBAJ&dq=6390923