How Project Morpheus Works


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Author's Note: How Project Morpheus Works

This is an exciting time for virtual reality. I've played VR games in the past, and they were unsatisfying and nausea inducing. But that was the 90s, when high latency and low definition were the rule (at least by today's standards). Project Morpheus and Oculus Rift are both making at-home high-def VR seem like a near-future possibility. Honestly, I will probably want both devices when they are out in consumer form. It's not like I don't have more than one gaming system, each with its own peripherals. And maybe a little competition will make them both strive for even higher quality than they've already achieved. Holodeck, here we come.

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