How MMORPGs Work

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  • Alexander, Thor, ed. "Massively Multiplayer Game Development 2." Charles River Media. 2005.
  • Alexander, Thor, ed. "Massively Multiplayer Game Development." Charles River Media. 2003.
  • Bannerman, Lucy. "How a Computer Game Glitch Could Help to Fight Off a Global Pandemic." Times Online. 8/21/2007 (10/30/2007)
  • Brightman, James. "NPD: PC Games Bring Industry to $13.5 Billion in 2006." Game Daily. 1/18/2007. (10/30/2007).
  • Caron, Frank. "Proving the Obvious: Study Indicates MMOs Consume More Gamer Time." Ars Technica. 10/18/2007 (10/30/2007)
  • Cevizci, Ibrahim et al. "Analysis of Multi-Player Online Game Traffic Based on Self-similarity." Network System Support for Games: Proceedings of 5th ACM SIGCOMM Workshop - 2006.
  • Chambers, Chris et al. "Patch Scheduling for On-line Games." NetGames 2005. October 2005.
  • Feng, Wu-Chang et al. 'A Traffic Characterization of Popular On-line Games." IEEE/ACM Transactions on Networking. Volume 13, no. 3. June 2005.
  • GameSpy. "Massively Multiplayer Online Games." (10/29/2007)
  • Kosak, Dave. "Ten Reasons You Don't Want to Run a Massively Multiplayer Online Game." GameSpy. 3/7/2003 (10/29/2007)
  • NPD. "2006 U.S. Video Game and PC Game Retail Sales Reach $13.5 Billion." Press release. 1/19/2007 (10/30/2007)
  • Radoff, Jon. "Anatomy of an MMO." GuildCafe. 3/27/2007. (10/30/2007)
  • "Top 10 Most Popular MMOs."
  • Shapiro, Robert. "Fantasy Economics." Slate. 2/4/2003 (10/30/2007)
  • Yee, Nick. "WoW Gender-bending." The Daedalus Project. 7/28/2005 (10/30/2007)

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