Game Play
Common MMORPG Terms & Slang Some MMORPG terms have multiple definitions. For example, aggro
can refer to nearby mobs or mobs that are physically attacking a
player. It can also describe a fighter's ability to keep mobs off of
other players -- tanks have to get the aggro, or build threat, before a
fight starts. If another player gets the mob's attention and is
attacked, that player "got the aggro." Here are some other common terms:
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Most games have several other features in common:
- Classes and skills allow players to customize their characters. Different classes have different strengths and weaknesses, as do different skill sets.
- NPCs offer quests, sell items, give advice and train characters in new skills.
- Mobile objects, also known as mobs, give players opponents to fight. Mobs are any enemies that players can kill to gain treasure or experience.
- Dungeons, also known as instances, give groups of players lots of mobs to attack and treasure to gather in a comparatively small amount of space. Dungeons aren't necessarily underground -- castles, space stations and even outdoor temples can all be classified as dungeons. Unlike the outside world, in which players must compete for monsters and resources, a group of players can have an instance all to themselves. The game gives each group its own copy of the dungeon, which no one else can enter.
- Transportation methods, such as boats, space ships, mounts and teleportation devices allow characters to move over large distances in shorter amounts of time.
- Containers, like backpacks and bags, let players manage their characters' inventories. Often, these containers display items in a grid. Some worlds allow characters to carry only a certain amount of weight. In many games, players can keep part of their inventory in virtual banks.
![]() Photo courtesy Sony Online Entertainment A group of players fights a dragon in Vanguard: |
Each of these changes as players reach higher levels. In general, as players progress, they gain access to better abilities, higher-quality gear and faster transportation methods. But the game doesn't stop when players reach the level cap. Reaching the highest level often gives characters access to endgame dungeons. These dungeons are exceptionally difficult and sometimes require large numbers of players to complete. For some people, these dungeons, or raids, are the point of the game. But for others, the game is as much about socializing as it is about getting gear and loot.
Coordinating all of this activity requires lots of equipment. Next, we'll look at exactly how a computer and a server become a game world.


