How the Microsoft Kinect SDK Works

Author's Note

When I got this assignment, I couldn't believe it had been more than a year since I first wrote How Microsoft Kinect Works. As a programmer, it was exciting to look at Kinect from the developer point of view. It was disappointing to me that Microsoft chose to produce two different Kinect devices (one for Xbox, another for PCs) rather than creating an adapter system. I was also disappointed that Microsoft is charging about $100 more for the Kinect for Windows version. I was encouraged, though, that purchasing the sensor would probably be my only major expense if I wanted to start developing my own Kinect applications for Windows. I look forward to seeing more kinetically controlled software thanks to Microsoft's willingness to embrace its eager innovators.

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