For many, the only thing bigger than a new Halo game would be an actual alien invasion of Earth. On the following pages, find links to our articles about the Halo franchise, including exclusive interviews with Bungie Studios about the technologies and stories behind the games.
HowStuffWorks demonstrates the true meaning of "Artificial Intelligence" in an interview with Bungie's Chris Butcher, who created the AI for the original "Halo" and got to expand his work in "Halo 2."
Read about The Artificial Intelligence of Halo 2.
One of the largest differences between "Halo 2" and the original "Halo" is that "Halo 2" can be played over Xbox Live. In order to pull that off, the folks at Bungie Studios worked hard to build a network that allows players to trash talk on a global scale.
Learn about Halo Networking in this interview with Chris Butcher.
Robert wins the field trip jackpot and goes to play "Halo 2" at Bungie. A week before the game comes out. The rest of us stand around here waiting for hours to vote.
Read about his Visit to Bungie Studios to learn about the studio where all the magic happens.
They don't teach this stuff in school, but maybe they should. Brush up on the history of Master Chief and his alien pals.
Learn all about Halo History.
Bungie Studios manager Pete Parsons talks about the sound design in "Halo 2." No, take our word for it, this is a lot more interesting than it sounds.
Learn about Halo 2 Sound Design.
Halo is mainly known for its fragging and warthogging, but the game story isn't too shabby either (how many games have books based on them?). Bungie's Studio manager gave us his take.
Learn about Halo 2 and the Art of Storytelling.
A little rusty on what has happened in history of the Halo game? Take a look at pictures of Master Chief and brush up on the story of Halo.
Browse the Halo Image Gallery.
Still not ready to buy? Wondering what's it like to actually play? Here's our riveting account of the first hour at the controls.
Read about the First Hour of Halo 2.