How the Oculus Rift Works


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Author's Note: How the Oculus Rift Works

I have been longing for virtual reality since "Tron," the "Star Trek: The Next Generation" holodeck, "The Lawnmower Man" and "The Matrix" (the horror aspects of all but one of those aside). It's not like I haven't experienced virtual reality. I've done my fair share of simulator rides, and tried the headset arcade games once or twice, but I remember it being expensive, extremely low resolution, imprecise and not all that immersive.

As it always does, technology has improved by leaps and bounds, graphics have gotten better, and now with the Oculus Rift, it sounds like more enjoyable and believable VR is within our grasp. It's still not the holodeck, but I can't wait to try out the 1080p consumer model whenever it becomes available.

And I might just break down and get the developer model in the near future. I am, after all, a developer (although I haven't yet delved into game development). Or I could just build stuff in "Minecraft" like I do now in regular 2-D "Minecraft." Constructing random castles, shearing sheep and taming ocelots and wolves may be even more satisfying in 3-D VR. Although running face first into a creeper in an immersive reality might be the stuff of nightmares.

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Sources

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