![]() Photo courtesy Microsoft The final design of the standard Xbox game pad, as shown off at the 2001 CES |
A lot has been made of the Xbox's design, but it takes more than a cool look to sell gamers on a product. Just like a book, it's what's inside the cover that really matters. One advantage that Microsoft has enjoyed is that it has been able to sit back and watch what other game console manufacturers have done. In doing so, Microsoft's designers have examined what has worked and what has failed in recent game consoles.
On the inside, the Xbox is fairly similar to a PC. But Microsoft maintains that it is not a PC for your living room. There's no mouse or keyboard to go with it. The Xbox does boast:
The Xbox possesses the fastest processing speeds for a game console to date. For comparison, the PlayStation 2 has a 300-MHz processor and a maximum bus transfer rate of 3.2 GBps. The Nintendo GameCube has a 485-MHz processor and a 2.6-GB maximum bus transfer rate. See this page for a comparison of the Xbox, GameCube and PS2.
Polygons are the building blocks of 3-D graphic images. Increasing the number polygons results in sharper, more detailed images. The graphics processor also supports high resolutions of up to 1920x1080 pixels. For comparison, the PlayStation 2 has a 150-MHz graphics processor and produces 70 million polygons per second. The GameCube has a 162-MHz graphics processor and produces 12 million polygons per second. It should be pointed out that the PlayStation 2 and Xbox figures are theoretical top speeds -- it's unlikely that your system will reach that limit. Nintendo's figure is considered a more realistic number for its console.
As of November 15, 2002, the Xbox online gaming service is active. It requires a broadband connection and a $49.95 subscription to Xbox Live. Click here to learn more.
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