When the home video game console first became widely available in the early 1980s, games were generally asexual -- or at least unisex. Titles like "Frogger," "Dig-Dug" and "Q-Bert" lacked any sort of gender bias and gaming wasn't relegated to boys or girls. As gaming became more sophisticated, however, titles began to skew more toward young males than females.
Public perception of video games as an almost-strictly boys' pastime still remains; the relative lack of popularity of even the most obvious effeminate titles supports this notion. But does the fact that "Metal Gear Solid" vastly outsells Barbie titles on PlayStation mean that girls just don't play video games? Absolutely not.
In fact, from January to August 2008, females ages 18 to 45 came in second only to males of the same age group as the biggest spenders in video game industry (37 percent versus 38 percent) [source: Lee].