iTunes and FairPlay

audio books on iTunes
Screenshot by HowStuffWorks.com
The iTunes store contains a large library of audio books.

FairPlay was an Apple-proprietary encryption scheme that determined what users could do with a file once they downloaded it. FairPlay let you:

  • authorize up to five different computers to play FairPlay-protected files
  • burn a protected song to CD as many times as you want
  • burn a particular playlist containing a protected song up to seven times

­To authorize a computer, all you had to do was to try to play a protected song on it. When you did, the computer generateed a unique ID and sent it to the iTunes server, requesting authorization. If there were fewer than five authorizations on your account, the server added this unique ID to your account and sent back a decryption key to store on the computer. The key itself was encrypted so you couldn't just send it to someone else to use. This computer was then authorized to play FairPlay-protected songs registered to that account. The next time you clicked on a protected song, the iTunes software used the computer's authorized ID to decrypt the key and then used the key to decrypt the song. Newer tracks on the iTunes Store are free of FairPlay encryption, but the technology still works if you attempt to play an older encrypted track.

Most of the controversy surrounding FairPlay was about Apple's refusal to license it, not about the limitations it imposed -- as far as DRM schemes go, FairPlay wasn't overly restrictive. But since Apple didn't license FairPlay to anyone, you could only play a protected file using iTunes software, and you could only take it with you on an iPod, iPhone or an iTunes phone. By keeping FairPlay in-house, Apple effectively created a dependence loop between iTunes and iPod that some went so far as to call a monopoly on digital entertainment. In January 2005, one person filed a class-action lawsuit against Apple to this effect, claiming the company is violating federal anti-trust laws.

The other problem with FairPlay was that it created a Linux shut-out. Since protected songs will only play on iTunes, and iTunes is only compatible with Mac OS X and Windows XP or later, people who use the Linux operating system without running a virtual Windows machine can't buy content at the iTunes Store (actually, they can buy it -- they just can't play it). This led to an ongoing war between Linux hackers and Apple. The most famous example of this battle is the back-and-forth between a team of hackers led by "DVD Jon" Johansen (who cracked the DeCSS encryption on protected DVDs in 2002) and Apple programmers.

In January 2004, Johansen published a piece of code that disabled Apple's DRM scheme on the user end, allowing people to play FairPlay-protected files on a Linux machine. In March 2005, Johansen released a piece of software that disabled FairPlay on the Apple end, creating a glitch in the download process that stopped the encryption from being applied to a file. Just days later, Apple released a new version of the iTunes software that disabled this glitch. One day later, Johansen released another piece of code that recreated the glitch. And from there it goes on in much the same vein.

Digital Rights Management
The digital-media business has gotten a lot more complicated in the last decade. When file-sharing networks opened a gaping hole in the entertainment industry's ability to control the distribution of its content, a war broke out between copyright holders and consumers. The current manifestation of that war is DRM and DRM hacking. FairPlay was only one example of DRM -- many companies dealing with licensed digital content have adopted DRM schemes that limit what a consumer can do with legally purchased files. See How Digital Rights Management Works to learn more.

The fact is, working with the entertainment industry to license content is not a simple process. When Apple strikes a deal to sell licensed content, everybody wants a cut. As soon as iTunes started offering TV shows, Apple having struck deals with the TV networks that own those shows, the five entertainment-industry unions decided they needed a cut, too. So out of that $1.99-per-show charge, Apple is paying royalties to a whole lot of people. Subtract from that the cost of building and maintaining the iTunes technology infrastructure, paying credit-card fees and advertising the service, and it looks like Apple's iTunes Store is more of a marketing vehicle than a big revenue generator for the $8 billion company. In short: The iTunes Store helps sell iPods and iPhones.

iTunes Alternatives

The backlash against DRM did not go unnoticed. In 2007, music publisher EMI announced it would sell unprotected music on iTunes. Any song from EMI would come without the FairPlay DRM. In early 2009, Apple announced that it was phasing out the FairPlay technology throughout the iTunes Store. Today, any song you purchase from iTunes shouldn't have any DRM technology associated with it. Older songs purchased during the FairPlay era still have DRM code. Apple allows users to upgrade to a non-DRM version of the song for 30 cents per song.