Gamification is all about turning real-world activities into enjoyable games. Take our quiz to see how much you know about gamification.
Question 1 of 20
Which of the following console games features an online community as part of its gamification of fitness?
Question 2 of 20
Games have some key elements that make them fun and interesting and keep people engaged. Which of the following game elements are important when designing a game to use in a classroom?
Question 3 of 20
Which of the following is one of the arguments against gamification?
Question 4 of 20
Which of the following entrepreneurs is most associated with gamification today?
Question 5 of 20
In what year did gamification enthusiasts first come together for the Gamification Summit conference?
Question 6 of 20
Which game designer is well-known for his or her mission to harness the energy and focus of gamers to help solve real-world problems?
Question 7 of 20
In what field did the mathematical game theory developed from the work of John von Neumann and Oskar Morgenstern first make a significant impact?
Question 8 of 20
Which of the following game scenarios is commonly used when describing evolutionary game theory?
Question 9 of 20
What's the name of the neurotransmitter in our brains noted for how it affects how we feel about social situations and fairness when playing a game?
Question 10 of 20
A Cargnegie Mellon University study concluded that the average person today will spend how many hours playing games before the age of 21?
Question 11 of 20
Suppose you're in school and your teacher decides that your class will play a game. The reward for game winners is an extra 5 points added to their next test grade. Which of these students is least likely to feel a benefit from winning?
Question 12 of 20
Who does Gabe Zichermann say is always the beneficiary in gamification?
Question 13 of 20
What is one possible disincentive for players using Nike+?
Question 14 of 20
From the gamification perspective, what's the main shortcoming of the Chase Picks Up the Tab program?
Question 15 of 20
How are businesses using Foursquare as a means of gamification?
Question 16 of 20
How many total hours have "World of Warcraft" MMORPG players commulatively spent playing the game?
Question 17 of 20
Which of the following are gamifications of fitness?
Question 18 of 20
What term describes "the process of using game thinking and mechanics to engage audiences and solve problems"?
Question 19 of 20
What's an S&H Green Stamp?
Question 20 of 20